Competitive tiers
Rank System
You spawn at 1,200 ELO in Silver II—then every ranked match tilts the needle. Every game keeps its own ladder, so flexing one title never props up another.
The climb
Seven tiers · Sub-tiers III → II → I · Sharper swings as you rise
Bronze
Three sub-tiers: III → II → I
Fundamentals on blast. Aggro punishes, slack passes, hearts slipping—every misplay is tuition you still can afford.
Silver
Spawn ELO lives here (1,200)
You stop gifting tricks on autopilot and start sniffing when someone is fishing for a dump. The climb begins.
Gold
The honest grind
Fundamentals are proven. You read the table, not just your hand. Sub-tiers separate the climbers from the stalled.
Platinum
Pressure becomes a texture
Tempo, bags, voids—you manipulate the shape of a hand instead of reacting to it. This is where lines get cinematic.
Diamond
Execution carries
Micro edges compound. You see the board state like UI layers and punish hesitation before it becomes a story.
Elite
Top shelf of the ladder
The headline act. Almost nobody parks here—if you do, you are the table read the entire site studies.
GrandMaster
Beyond the ceiling
The uncapped frontier. No sub-tiers, no safety net. Your rating climbs as high as your play can take it. Legends live here.
How swings happen
After every ranked result we compare what should have happened to what did. Upset a higher-rated field and the server pays you in chunky gains; stub your toe against a softer board and the drop stings louder. Hearts and Spades run pairwise team math; Gin stays classic 1v1. New accounts ride a pumped K-factor for their first 20 ranked games so your badge chases reality fast instead of crawling.
Top Players
Hearts
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